|
| | |
Echassian |
Birdlike men are Akéron elite guards. They are well known swordman and master their sabers as noone.
Echassians will follow and help you if you are good aligned. |
|
| | |
Skelton |
With the goule, the basic warriors of Arknos troops. Take care! Even when their bone have collapsed, never think skeltons are really dead.
A skelton will wake up after a while until they are really dead. Each time a skelton bites the dust, he has a chance to be really killed. But take care, some skeltons never dies at all... |
|
| | |
Goule |
It's an old body that Arknos magic has come again to life. Their weakness is their slow walk.
Goules are considered as big-size-monsters : need two rapid kicks to be pushed away/back. If you are bad aligned, goules will follow you, however, they get angry when they are hurted and they can bite you. |
|
| | |
Mastor |
A great goul. Like all undead, mastors belong to Arknos. But even if you serve darkness, fear the mastors cause they are so stupid that they will attack you.
Big-size-monster. Berserk : mastors attack the nearest character, whatever it is you or another monster. |
|
| | |
Ghost |
A lost soul prawling aimless in the living world. Ghost are generally few hostile, they stay at a certain distance from you and gather. Take care however cause the smelt of blood attract them and if someone is hurt near a ghost, he will attack !
Smell the blood. Low visible (semi transparent). |
|
| | |
Crojax |
Just as you should not trust a book by its cover, don't trust the weak appearance of the diminutive Crojax. These creatures are malicious and dangerous. They swarm in the swamps. |
|
| | |
Black Baranar |
Under their spinned chitine skin and their long arms is hidden a dangerous creature. See a baranar and die... |
|
| | |
Insect |
It's some scavengers nibbling dead's bones. Stay far from their claws ! The swamps are infested by them. |
|
|
|